Reference Data
Wiki
Physics stats, kits, classes, Blade Components, Augments, Mutations, Evolutions and Fusions — pulled straight from the game's own content/ data, not re-typed by hand.
Physics
Character stats
Raw simulation values, not the 1–5 dashboard bars — this is what each Bae's chassis actually runs on.
| Stat | ASH | TAÍS | MIYU | REINA | DIDI |
|---|---|---|---|---|---|
| Radius | 24 | 36 | 27 | 30 | 28 |
| Mass | 0.62 | 1.95 | 0.88 | 1.3 | 1.15 |
| Acceleration | 1350 | 560 | 1180 | 780 | 950 |
| Max Speed | 560 | 330 | 480 | 400 | 450 |
| Steering Strength | 1 | 1 | 1 | 1 | 1 |
| Max Steering Distance | 230 | 300 | 250 | 280 | 260 |
| Momentum Retention | 0.12 | 0.56 | 0.14 | 0.34 | 0.28 |
| Friction | 0.02 | 0.05 | 0.005 | 0.03 | 0.03 |
| Restitution | 0.78 | 0.6 | 0.84 | 0.66 | 0.7 |
| Drag | 0.36 | 0.22 | 0.27 | 0.28 | 0.3 |
| Max Spin | 100 | 100 | 100 | 100 | 100 |
| Passive Spin Decay | 2.4 | 0.49 | 1.4 | 1.4 | 1.9 |
| Collision Spin Damage Multiplier | 1.4 | 0.85 | 0.95 | 0.9 | 1.05 |
| Wall Spin Damage Multiplier | 1.3 | 0.62 | 0.8 | 0.85 | 1 |
| Knockback Resistance | 0.62 | 2.45 | 0.95 | 1.4 | 1.25 |
| Direct Hit Vulnerability | 1 | 1 | 1.5 | 1 | 1 |
| Stability | 0.62 | 2.1 | 1.05 | 1.4 | 1.25 |
Kits
Abilities
Fixed Primary, Secondary and Ultimate per Bae, with cooldowns and full ability parameters.
ASH
STRIKERAccelerate violently along your steering direction.
- Equipment
- Rush Sneakers
- Cooldown
- 7s
- Duration
- 0.65s
- Acceleration
- 2.9
- Max Speed
- 0.55
- Damage
- 0.65
Gain stronger trajectory control for tighter arcs.
- Equipment
- Drift Kneepads
- Cooldown
- 8s
- Duration
- 1.6s
- Steering
- 0.5
- Momentum Ease
- 0.4
Push Ash past her limits, massively increasing speed and impact power at the cost of control.
- Equipment
- Redline
- Cooldown
- Meter-based
- Duration
- 3s
- Meter Required
- 50
- Acceleration
- 1.6
- Max Speed
- 0.85
- Damage
- 0.9
- Momentum
- 0.9
- Steering Penalty
- 0.3
TAÍS
FORTRESSDig in. Absorb the next hit and shove back.
- Equipment
- Anchor Boots
- Cooldown
- 9s
- Duration
- 1s
- Mass
- 1.7
- Knockback
- 2.2
- Damage Reduction
- 0.55
- Steering Cost
- 0.62
- Counter
- 1.5
Turn incoming momentum back against whoever brought it.
- Equipment
- Impact Bracers
- Cooldown
- 8s
- Duration
- 1.2s
- Counter
- 2.6
Become extraordinarily stable and difficult to damage or displace for a short time.
- Equipment
- Iron Heart
- Cooldown
- Meter-based
- Duration
- 3.5s
- Meter Required
- 50
- Mass
- 2.4
- Knockback
- 3.4
- Damage Reduction
- 0.6
- Counter
- 0.9
MIYU
TRICKSTERGo elastic. Deflect off contacts and keep your speed through them.
- Equipment
- Bounce Heels
- Cooldown
- 8s
- Duration
- 1s
- Restitution
- 0.15
- Retention
- 1
Low friction, quick turns. Slip sideways out of trouble.
- Equipment
- Slip Soles
- Cooldown
- 7.5s
- Duration
- 1.5s
- Steering
- 0.6
- Momentum Ease
- 0.4
- Drag Ease
- 0.25
Turn the arena into Miyu's playground with extreme rebounds, speed and trajectory control.
- Equipment
- Pinball Panic
- Cooldown
- Meter-based
- Duration
- 4s
- Meter Required
- 50
- Restitution
- 0.35
- Steering
- 1.2
- Max Speed
- 0.5
- Wall Boost
- 260
REINA
CONTROLLERDrop a pulling field where you are steering. They fight your floor.
- Equipment
- Orbit Cuffs
- Cooldown
- 8.5s
- Duration
- 3s
- Cast Distance
- 190
- Radius
- 120
- Pull
- -620
- Swirl
- 190
- Traction
- 0.55
Shove everything nearby away from you.
- Equipment
- Repulsor Belt
- Cooldown
- 7s
- Duration
- 0.45s
- Radius
- 150
- Push
- 900
Claim a large section of the arena and bend nearby fighters toward Reina's control.
- Equipment
- Royal Domain
- Cooldown
- Meter-based
- Duration
- 4s
- Meter Required
- 50
- Radius
- 250
- Pull
- -520
- Swirl
- 120
- Traction
- 0.7
- Resistance
- 1.6
DIDI
SUSTAINERFor a few seconds, the spin you take off them comes back to you.
- Equipment
- Bloodstep Boots
- Cooldown
- 9s
- Duration
- 2.5s
- Fraction
- 0.85
- Cap
- 22
Trade momentum and safety for spin back, right now.
- Equipment
- Heart Charm
- Cooldown
- 10s
- Duration
- 1.4s
- Instant Spin
- 9
- Regen
- 7
- Drag Cost
- 1.8
- Vulnerability
- 0.35
Feed aggressively on enemy Spin, converting successful collisions into powerful recovery.
- Equipment
- Scarlet Feast
- Cooldown
- Meter-based
- Duration
- 4s
- Meter Required
- 50
- Fraction
- 1.15
- Cap
- 38
- Decay Reduction
- 0.85
- Damage
- 0.3
Roles
Classes
Aggression, speed, commitment, high-impact collisions.
“I will hit you harder than you can afford.”
Stability, centre control, counterplay, resisting displacement.
“You cannot move me.”
Angles, rebounds, deceptive trajectories, self-mobility.
“You will not be where you thought I was.”
Shaping the battlefield and how opponents are allowed to move.
“You will move where I let you.”
Spin economy, drain, recovery, prolonged engagement.
“You cannot make me stop.”
Buildcraft
Blade Components
Four chassis slots — Ring, Core, Weight, Tip — two options each, always a tradeoff.
Ring
Bias contact toward decisive direct-hit Spin pressure.
- Collision Spin Damage Multiplier
- ×1.12
- Restitution
- ×0.92
Bias contact toward glancing displacement and rebound play.
- Restitution
- ×1.1
- Collision Spin Damage Multiplier
- ×0.92
Core
Run a hotter chassis with stronger acceleration at the cost of Spin efficiency.
- Acceleration
- ×1.12
- Passive Spin Decay
- ×1.15
Stretch the Spin budget by trading away some acceleration.
- Passive Spin Decay
- ×0.82
- Acceleration
- ×0.92
Weight
Load the chassis for stability and resistance to displacement.
- Mass
- ×1.15
- Knockback Resistance
- ×1.16
- Stability
- ×1.08
- Acceleration
- ×0.88
Lighten the chassis for quicker acceleration and correction.
- Mass
- ×0.88
- Acceleration
- ×1.12
- Steering Strength
- ×1.08
- Knockback Resistance
- ×0.88
Tip
Trade glide for stronger steering authority and floor control.
- Steering Strength
- ×1.14
- Max Speed
- ×0.94
- Drag
- ×1.06
Carry speed through long arcs and preserve momentum.
- Max Speed
- ×1.08
- Momentum Retention
- ×1.12
- Steering Strength
- ×0.9
Buildcraft
Augments
Universal run items on standardized triggers — two per class family, rank up to 3.
STRIKER
Using Primary creates a brief acceleration and impact window.
- Stat
- acceleration
- Value By Rank
- 1.08 → 1.12 → 1.16
- Duration
- 1.15
- Stat
- collisionSpinDamageMultiplier
- Value By Rank
- 1.05 → 1.08 → 1.12
- Duration
- 1.15
High-speed direct hits refund a little Primary cooldown.
- Target Slot
- primary
- Value By Rank
- 0.3 → 0.45 → 0.6
FORTRESS
Taking a meaningful impact creates a short stability window.
- Stat
- knockbackResistance
- Value By Rank
- 1.1 → 1.16 → 1.22
- Duration
- 1.25
- Stat
- stability
- Value By Rank
- 1.06 → 1.1 → 1.14
- Duration
- 1.25
Taking direct-hit Spin damage arms the next collision with retaliation.
- Duration
- 2.25
- Spin Damage Multiplier By Rank
- 1.08 → 1.14 → 1.2
- Knockback Multiplier By Rank
- 1.1 → 1.18 → 1.26
TRICKSTER
A strong wall contact gives a brief steering and momentum-retention window.
- Stat
- steeringStrength
- Value By Rank
- 1.08 → 1.13 → 1.18
- Duration
- 1.4
- Stat
- momentumRetention
- Value By Rank
- 1.08 → 1.14 → 1.2
- Duration
- 1.4
Glancing contacts open a short low-drag correction window.
- Stat
- drag
- Value By Rank
- 0.92 → 0.86 → 0.8
- Duration
- 1.2
- Stat
- steeringStrength
- Value By Rank
- 1.06 → 1.1 → 1.14
- Duration
- 1.2
CONTROLLER
Using Secondary leaves a small short-lived traction-slowing zone.
- Radius By Rank
- 52 → 60 → 68
- Duration
- 1.6
- Drag Multiplier
- 1.18
Meaningfully affecting an opponent with one of your control effects refunds Secondary cooldown.
- Target Slot
- secondary
- Value By Rank
- 0.25 → 0.4 → 0.55
SUSTAINER
Recovery that would exceed max Spin becomes a capped temporary buffer.
- Value By Rank
- 4 → 7 → 10
- Duration
- 4
Dropping into low Spin arms the next direct hit to restore Spin.
- Duration
- 4
- Spin Restore By Rank
- 3 → 5 → 7
Buildcraft
Mutations
One per Bae, alters her signature passive. The alpha ships one; a second is still in development.
ASH
A high-speed direct hit briefly reduces Run Hot's steering-reversal penalty.
- Duration
- 0.9
- Steering Penalty Relief
- 0.55
- Min Impact Speed
- 230
Raises Ash's useful Heat ceiling while making the highest-Heat handling state more punishing.
- Heat Cap Multiplier
- 1.2
- High Heat Steering Penalty Multiplier
- 1.18
TAÍS
Resisting a strong impact stores one charge that strengthens the next counter or displacement event.
- Max Charges
- 1
- Min Impact Speed
- 190
- Knockback Multiplier
- 1.28
Holding the center builds capped Poise that is spent when Taís is meaningfully displaced.
- Build Seconds
- 2.5
- Max Poise
- 1
- Resistance Multiplier
- 1.3
MIYU
The first strong wall rebound after Ricochet grants a brief steering and retention window.
- Duration
- 1.1
- Steering Multiplier
- 1.18
- Retention Multiplier
- 1.2
- Min Wall Speed
- 180
Glancing hits briefly arm Miyu's next rebound or collision for extra displacement.
- Armed Seconds
- 2
- Knockback Multiplier
- 1.22
REINA
Crossing the meaningful edge of Reina's field briefly marks a target; her next Pulse gains directional displacement against it.
- Mark Seconds
- 2.5
- Pulse Knockback Multiplier
- 1.25
A spent field leaves a smaller fading remnant instead of disappearing instantly.
- Remnant Seconds
- 1.5
- Remnant Radius Multiplier
- 0.45
- Remnant Force Multiplier
- 0.35
DIDI
Taking a strong direct hit briefly marks the attacker; the next qualifying collision against that target restores bonus Spin.
- Mark Seconds
- 3.5
- Spin Restore
- 6
- Min Impact Speed
- 170
Recovery beyond max Spin becomes a short-lived overspin pool that drains rapidly.
- Max Overspin
- 12
- Overspin Drain Per Second
- 5
Buildcraft
Evolutions
Transforms one of a Bae's fixed skills without replacing its input or recognizable base behavior.
Green Light keeps its committed dash, but the first clean hit converts remaining drive into a controlled follow-through burst.
- Follow Through Seconds
- 0.7
- Follow Through Speed Multiplier
- 1.12
- Once Per Cast
- 1
Counter keeps its timing window, but a correctly armed retaliation carries stored force into a stronger directed rebound.
- Knockback Multiplier
- 1.35
- Spin Damage Multiplier
- 1.16
- Consume Retaliation
- 1
Ricochet stays recognizable, but its first strong wall rebound refreshes part of the state and grants a steering kick for another bank shot.
- Refresh Seconds
- 0.65
- Steering Multiplier
- 1.2
- Max Refreshes Per Cast
- 1
Gravity Well keeps its placement identity, but contracts as pull intensifies and leaves a brief pressure wake when it expires.
- End Radius Multiplier
- 0.62
- End Force Multiplier
- 1.32
- Wake Seconds
- 0.9
Leech Drive keeps its contact-drain identity, but excess recovery becomes a capped temporary Spin buffer that reduces decay while present.
- Max Buffer
- 12
- Buffer Seconds
- 4
- Decay Multiplier
- 0.82
Buildcraft
Fusions
Compresses two mature Augments into one slot with an authored interaction between their effects.
Afterburner and Impact Battery become a self-reinforcing tempo engine: Primary direct hits refund cooldown and the refund extends the active Afterburner window.
- Afterburner Extension Per Refund
- 0.3
- Max Extension
- 0.9
Wallrunner and Shock Absorber turn hard wall contacts into defensive rebounds, converting part of prevented momentum loss into outgoing rebound speed.
- Prevented Loss Conversion
- 0.55
- Rebound Speed Cap
- 180
Pressure Wake and Sidewinder interact: glancing through your own wake produces a stronger low-drag correction window and stretches the wake slightly.
- Self Wake Steering Multiplier
- 1.18
- Wake Extension Seconds
- 0.5
Overflow Cell and Retaliation Coil share stored energy: taking a direct hit can charge the temporary Spin buffer, and spending retaliation converts part of that buffer into extra knockback.
- Buffer Per Hit
- 2
- Buffer To Knockback Ratio
- 0.035
- Max Spend
- 8
Field Relay and Second Bite create a clutch control loop: while low on Spin, affecting an opponent with a control effect shortens Secondary cooldown and extends the armed recovery hit window.
- Extra Secondary Refund
- 0.2
- Armed Window Extension
- 1.25
Buildcraft
System rules
- Min Rank
- 3
- Allow Recursive
- No
- Evolution Takes Priority
- Yes
- Authored Recipes Only
- Yes
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